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Produkt zum Begriff Verbindungsaufrechterhaltung:


  • Chelsea FC Target Pop Up Football Goal One Size bleu
    Chelsea FC Target Pop Up Football Goal One Size bleu

    - Design: Crest. - Contents: Carry Bag. - Carry Handle, Pop Up. - 100% Officially Licensed. - Height: 106cm. - Width: 75cm. - Length: 75cm.. - UK size :One Size, FR Size :Taille, ES Size : Talla Única , DE Size: Einheitsgröße, IT size: Taglia unica, US & CA Size: One Size . - Code: UTTA6960

    Preis: 40.39 CHF | Versand*: 0.0 CHF
  • Objective-C Phrasebook
    Objective-C Phrasebook

    Objective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C, on systems including iOS and Mac OS X.   Concise and Accessible Easy to carry and easy to use–lets you ditch all those bulky books for one portable pocket guide   Flexible and Functional Packed with more than 100 customizable code snippets–so you can readily code elegant Objective-C in just about any situation

    Preis: 13.9 € | Versand*: 0 €
  • Tottenham Hotspur FC Target Pop Up Football Goal One Size bleu
    Tottenham Hotspur FC Target Pop Up Football Goal One Size bleu

    - Design: Crest. - Contents: Carry Bag. - Carry Handle, Pop Up. - 100% Officially Licensed. - Height: 106cm. - Length: 75cm. - Width: 75cm.. - UK size :One Size, FR Size :Taille, ES Size : Talla Única , DE Size: Einheitsgröße, IT size: Taglia unica, US & CA Size: One Size . - Code: UTTA6958

    Preis: 47.14 CHF | Versand*: 0.0 CHF
  • Programming in Objective-C
    Programming in Objective-C

    Programming in Objective-C, Fourth Edition Updated for iOS 5 and ARC Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and Mac platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C.Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. The fourth edition of this book has been updated to cover the significant changes that first appeared in iOS 5 and Xcode 4.2, including the use of Automatic Reference Counting (ARC) to improve and simplify memory management in Objective-C programs. “The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.”—Calvin Wolcott “An excellent resource for a new programmer who wants to learn Objective-C as their first programming language—a woefully underserved market.”—Pat Hughes Table of Contents 1 Introduction 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management and Automatic Reference Counting 18 Copying Objects 19 Archiving 20 Introduction to Cocoa and Cocoa Touch 21 Writing iOS Applications A Glossary B Address Book Example Source Code

    Preis: 26.74 € | Versand*: 0 €
  • Warum gibt es kein Golden Goal mehr?

    Das Golden Goal wurde 2004 abgeschafft, da es als unfair angesehen wurde. Es führte dazu, dass Mannschaften defensiver spielten, um ein Gegentor zu vermeiden, was zu weniger attraktivem Fußball führte. Stattdessen wurde die Verlängerung auf zwei Halbzeiten von je 15 Minuten verlängert und bei einem Unentschieden folgt ein Elfmeterschießen.

  • Was ist der Unterschied zwischen "achieve" und "reach"?

    "achieve" bedeutet, ein bestimmtes Ziel zu erreichen oder erfolgreich abzuschließen. Es bezieht sich oft auf persönliche Leistungen oder Erfolge. "reach" hingegen bedeutet, ein bestimmtes Ziel oder einen bestimmten Punkt zu erreichen, ohne unbedingt eine Leistung oder einen Erfolg zu implizieren. Es kann sich auf das Erreichen eines bestimmten Ortes, einer Position oder eines Zustands beziehen.

  • Ab wie vielen Yards ist ein Field Goal im Profi-Football realistisch?

    Ein Field Goal im Profi-Football ist in der Regel realistisch ab einer Distanz von etwa 40 bis 50 Yards. Kicker mit hoher Genauigkeit können jedoch auch aus größeren Entfernungen erfolgreich sein. Die maximale Reichweite für ein Field Goal liegt bei etwa 60 bis 65 Yards.

  • Was ist der Unterschied zwischen einem Service Level Agreement (SLA) und einem Service Level Objective (SLO) in Bezug auf die Leistungsvereinbarung zwischen einem Dienstleister und einem Kunden?

    Ein Service Level Agreement (SLA) ist ein formales Dokument, das die vereinbarten Leistungen, Reaktionszeiten und Verantwortlichkeiten zwischen Dienstleister und Kunde festlegt. Ein Service Level Objective (SLO) ist eine spezifische Zielvorgabe für die Leistung eines Dienstes, die im SLA festgelegt werden kann. Während das SLA die Gesamtleistungsvereinbarung definiert, sind SLOs konkrete Ziele, die gemessen und überwacht werden, um sicherzustellen, dass die vereinbarten Leistungen erbracht werden.

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  • Programming in Objective-C 2.0
    Programming in Objective-C 2.0

    This is an eBook version of a printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Objective-C has become the standard programming language for application development on the Mac OS X and iOS platforms. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on Apple platforms but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. ¿ Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs. ¿ The second edition of this book covers Objective-C 2.0. It shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iOS SDK to develop programs designed specifically for iOS devices like the iPhone.¿

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  • "SUCCESS"
    "SUCCESS"

    Die Kunstwerke von Art For Everyone sorgen für einen WOW-Effekt in deinem Zuhause.. Mit modernen und exklusiven Designs und einem luxuriösen Material verleiht dieses Kunstwerk deiner Inneneinrichtung einen neuen Look.. Jedes unserer Bilder wird in einer deutschen Manufaktur in sorgfältiger Handarbeit hergestellt.. Egal, wo es aufgehangen wird - es sorgt in jedem Raum für einen Hingucker.

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  • Objective-C Phrasebook
    Objective-C Phrasebook

    Objective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C, on systems including iOS and Mac OS X.   Concise and Accessible Easy to carry and easy to use–lets you ditch all those bulky books for one portable pocket guide   Flexible and Functional Packed with more than 100 customizable code snippets–so you can readily code elegant Objective-C in just about any situation

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  • Programming in Objective-C
    Programming in Objective-C

    Programming in Objective-C, Fifth Edition Updated for OS X Mountain Lion, iOS 6, and Xcode 4.5 Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated to incorporate new features in Objective-C programming introduced with Xcode 4.4 (OS X Mountain Lion) and Xcode 4.5 (iOS 6.) “The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.”–Calvin Wolcott “An excellent resource for a new programmer who wants to learn Objective-C as their first programming language–a woefully underserved market.”–Pat Hughes Contents at a Glance1 Introduction Part I The Objective-C Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management and Automatic Reference Counting (ARC)18 Copying Objects 19 Archiving Part III Cocoa, Cocoa Touch, and the iOS SDK 20 Introduction to Cocoa and Cocoa Touch 21 Writing iOS Applications Appendixes A Glossary B Address Book Program Source Code

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